Prospecting For a Beer

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The cocktail for our weekly cocktail, beer and gaming night last night comes from the wonderful local cocktail blog, cocktail virgin slut :

prospect512.jpgProspector Cocktail

Stir with ice and strain into a double rocks glass. Add ice cubes and garnish with a lemon twist.

And it was a very nice cocktail, reminiscent of one of my favorite cocktails, a Rusty Nail, with the added complexity of the Chartreuse. Good stuff. I even used one of my fancy round ice cubes from the cool ice cube tray I got for being an "ambassador" for Maker's Mark bourbon. Being an ambassador just means I let them mail me tchotchkes whenever they want, which is a pretty nice job. I've gotten some cool stuff from them - letter sealer, fancy cards, and the aforementioned round ice cube maker, which makes cubes about the size of a tennis ball.

Eisenbahn LustWe followed that up with a pretty special beer. My friend brought over a big bottle of Eisenbahn Lust, which is a "champagne style" beer from Brazil. Pretty special. I'm not usually a big fan of extremely carbonated beers, but this one went down very well, even despite (or maybe because of?) the 11.5% ABV. Plenty of sediment, but a pretty light taste with plenty of feel. Really enjoyed it, although at over $30 for a 750ml bottle, it probably won't get bought very often.

And while we sipped the Eisenbahn Lust, we played some more Dead Island. It has been pretty fun. We played until after midnight, which is pretty unusual. We moved the main story line along (we finally opened up The City, which promises to be pretty tough) and solve a bunch of side quests along the way. There's still some annoying UI glitches that make me twitchy. Takes too many clicks to wield a weapon. And when you pick up a bottle of liquor (one of the recurring sidequests uses those), you for some reason "wield" it as a weapon. If you don't notice, when you swing, you swig instead. And for some reason, it wouldn't let me "set" which sidequest I was working on - kept saying I wasn't allowed to track another quest when working on the main quest in co-op mode. I have no idea what that means.

But racing along the road taking out zombies has been fun. And there have been a few tough battles, although death is far too painless. You spawn pretty close to where you died, with the only penalty being you lose a few dollars. Hardly effective, really. I would have liked for more. But it has been fun and we're looking forward playing again next week.

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This page contains a single entry by Jonathan published on June 14, 2012 9:48 PM.

Beer and a Shot was the previous entry in this blog.

My Movie Confessions is the next entry in this blog.

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