Velverin catacombs
After I talked with Baurus, I used the key he gave me to enter the sewers. Cold, dark, wet and foreboding, these sewers housed several dangers, including more rats and a couple of goblins lurking about. My sneaking and bow skills, as rudimentary as they are, came in handy, as I slowly moved through the sewers. I burst out into the blazing sun, blinking like a blind man given new sight. What a relief, to be free of the stinking cells, sewers and caves of the Imperial Prison!
Across the small river before me, I could see some ruins. Before I checked them out, though, I also noticed some interesting plants, which could be used in some alchemy experiments I've been planning. I just dabble in the Alchemists trade, but it can generate some nice coin and the folks back home were appreciative of my efforts. I even managed to find a Nirnroot plant, something I'd only heard about as vague rumors. I'll have to ask around in the Imperial City to see if I can get more information about the plant.
After a quick and invigorating swim, which helped to reduce my own overpowering stench, I crept around on the island. I felt little or no remorse while dispatching a few unruly bandits camped out in the ruins, and I gathered up a few of their items, although the pickings were slim. More interesting plants were found here as well, but even more incredible was the opening to a dark crypt or dungeon or whatever it is. I really didn't want to delve back underground, but my curiosity was overwhelming and thus I began my journey down the dark steps.
The place was crawling with more vermin, both of the animal and human kind. None were a match for my stealth and unerring accuracy, though. Keeping to the shadows gives me a quick, nearly mortal, surprise shot. Following this with a fireball often finished the job, although sometimes the battle became more fierce and I was forced to use my shock and cold touches. Again, treasures were minor, but the confidence the victories engendered was priceless.
Here I am now, a few levels down, gnawing on some excellent mutton by the fire of the erased bandit leader. I feel strangely empowered and, even more peculiarly, purposeful, as I explore this dark underground cathedral. Up until now, my life has been a vacuous one, going from day to day with little reason or intent. Perhaps it was the Emperor's confidence that instilled in me a new sense of being, a part of the grand scheme of things once again, a blank slate with a limitless future, like a babe newly born. Or maybe it was just being freed from a certain death, forcing me to reexamine a life wasted.
In any case, I feel like a new man, here in the Velverin catacombs (I've found some notes discussing this eerie, haunted place). Despite the feeling of unseen eyes on my back, and the overpowering evil of this place, my spirit rises to the challenge and I feel in charge and in control of my own life for perhaps the first time, no longer tossed and turned by forces unseen.
I changed my class to a custom one. Upon exiting the sewers, you get one last chance to change your sign (I changed from The Tower to The Ritual, which gives me a super healing spell and a super Turn Undead spell), your race (I changed to a Wood Elf, to more match up with my Stealth & Marksman usage, plus the fact that Dark Elves seemed to be the most popular race!), and my class. For my class, I had been using a standard one (Witchhunter), but I created my own:
- Adventurer
- Alchemy - I like mixing stuff up
- Conjuration - creating skeletons is fun
- Destruction - shooting fireballs is even more fun
- Mysticism - I love the Detect Life spell; it really helps the skulking about
- Marksman - 3x damage when sneaking - cool!
- Security - Picking locks is always a good skill
- Sneak - I slink around anyway, I may as well get some benefit from it
It's been playing pretty well. Only one crash to the desktop, and luckily that was during a save game restore. It has been pretty easy too, so perhaps I should adjust the difficulty slider. I think I've only been killed two or three times, and that only when I panicked and didn't just hit the tab key to choose the correct spell to cast. I'm going unarmored, so when the enemy gets in close, I'm in trouble.
Comments
Did you get the stones and artifact from Velverin?
Posted by: Caduceus | March 28, 2006 12:00 PM
Look for the further adventures of Rhiadri in Velverin in the next installment...
Posted by: Jonathan Arnold | March 28, 2006 2:13 PM